<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Voice on Aaron A. Reed</title><link>https://www.aaronareed.net/portfolio/tags/voice/</link><description>Recent content in Voice on Aaron A. Reed</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Wed, 01 Jan 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://www.aaronareed.net/portfolio/tags/voice/index.xml" rel="self" type="application/rss+xml"/><item><title>Thousand Hells</title><link>https://www.aaronareed.net/portfolio/post/thousand-hells/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>https://www.aaronareed.net/portfolio/post/thousand-hells/</guid><description>&lt;img src="https://www.aaronareed.net/portfolio/post/thousand-hells/thousand-hells-tall.jpg" alt="Featured image of post Thousand Hells" />&lt;p>I wrote multiple missions and settings for this &amp;quot;tactical narrative&amp;quot; game about underworld heists, coming in 2026 from Kitfox Games. Like designer David Dunham&amp;rsquo;s prior games &lt;em>King of Dragon Pass&lt;/em> and &lt;em>Six Ages&lt;/em>, text is designed to vary considerably based on game state, including especially the traits of the companion characters you&amp;rsquo;ve brought along on your mission.&lt;/p>
&lt;p>In the excerpt, from my scenario &amp;ldquo;The Midnight North,&amp;rdquo; the player is meeting a goddess of weaving in a Hell inspired by Finnish mythology. Content is authored in Inscription, a custom scripting language created by Dunham for this project (I contributed the syntax highlighting library).&lt;/p></description></item><item><title>The Ice-Bound Concordance</title><link>https://www.aaronareed.net/portfolio/post/the-ice-bound-concordance/</link><pubDate>Thu, 01 Jan 2015 00:00:00 +0000</pubDate><guid>https://www.aaronareed.net/portfolio/post/the-ice-bound-concordance/</guid><description>&lt;img src="https://www.aaronareed.net/portfolio/post/the-ice-bound-concordance/icebound.jpg" alt="Featured image of post The Ice-Bound Concordance" />&lt;p>Winner of IndieCade&amp;rsquo;s &amp;quot;Best Story / World Design&amp;quot; award, this collaboration with Jacob Garbe paired a digital game with a printed art book, exploring the story of a writer resurrected by technology and tormented by an incomplete final masterpiece. &lt;strong>&lt;a class="link" href="https://www.youtube.com/watch?v=s5sIwaFfbaM" target="_blank" rel="noopener"
>Game Trailer&lt;/a>&lt;/strong>&lt;/p>
&lt;p>Ice-Bound&amp;rsquo;s game half used complex templated text to create story fragments that responded to changes the player made as they reconfigured the story, using a custom narrative engine developed as part of my graduate research at UC Santa Cruz. &lt;a class="link" href="https://ice-bound.com/news/combinatorial_narrative/" target="_blank" rel="noopener"
>More about the technical side of the game here.&lt;/a>&lt;/p>
&lt;p>The excerpt linked below is from the book half, and introduces Katrin, a 1970s scientist at a polar station having increasing trouble with her male companion.&lt;/p></description></item><item><title>Virtual Virtual Reality</title><link>https://www.aaronareed.net/portfolio/post/virtual-virtual-reality/</link><pubDate>Sun, 01 Jan 2017 00:00:00 +0000</pubDate><guid>https://www.aaronareed.net/portfolio/post/virtual-virtual-reality/</guid><description>&lt;img src="https://www.aaronareed.net/portfolio/post/virtual-virtual-reality/vvr.jpg" alt="Featured image of post Virtual Virtual Reality" />&lt;p>I wrote multiple characters for this award-winning indie game from Tender Claws, including &amp;quot;the whale that appears in every VR demo.&amp;quot;&lt;/p></description></item><item><title>Subcutanean</title><link>https://www.aaronareed.net/portfolio/post/subcutanean/</link><pubDate>Wed, 01 Jan 2020 00:00:00 +0000</pubDate><guid>https://www.aaronareed.net/portfolio/post/subcutanean/</guid><description>&lt;img src="https://www.aaronareed.net/portfolio/post/subcutanean/subcutanean.jpg" alt="Featured image of post Subcutanean" />&lt;blockquote>
&lt;p>&lt;em>Subcutanean&lt;/em> is a queer horror novel that reconfigures itself for each new reader. Each time a copy is ordered, a different variation of the story is assembled, from a library of hundreds of hand-authored alternatives, both to minor details and major plot points. The book was a Lambda Literary Awards finalist in 2020. &lt;a class="link" href="https://medium.com/@aareed/subcutanean-design-posts-e25d9c158cce" target="_blank" rel="noopener"
>More details about how the book works technically can be found here.&lt;/a>&lt;/p>
&lt;p>In this excerpt from (one possible version of) the novel, narrator Ryan is hiding from a &amp;rsquo;90s college party with his best friend Niko, whom he&amp;rsquo;s secretly in love with.&lt;/p>&lt;/blockquote>
&lt;p>I was staring idly at a dark-haired girl and a bearded jock flirting on the couch across the room, words swallowed up by the thumping of the stereo. Thinking about the music echoing down all those empty halls. “I can’t even imagine getting married.”&lt;/p>
&lt;p>“Yeah, neither can the government.”&lt;/p>
&lt;p>“Not just that, asshole.” I side-kicked him, then frowned, trying to figure out what I wanted to say, how deep I wanted to go. Fuck it. I let the tequila talk. “I don’t know. I can’t imagine anyone wanting to spend the rest of their life with me. Or that I could believe someone would say yes, if I wanted to with them.”&lt;/p>
&lt;p>I closed my mouth, feeling stupid, but he was nodding. “Yeah, I dig you. Thinking you could be that for someone. Believing in yourself that much.” He was frowning. “I can’t believe in
anything they fucking want me to be.&lt;/p>
&lt;p>He tilted his head back, eyes closed. “Well, you ever make it there, you got a best man lined up at least.” He opened one skeptical eye. “Or are there two best men? How would all that
even work?”&lt;/p>
&lt;p>“I don’t know.” I closed my eyes, too. &lt;em>Dear LiveJournal. Figure out how all that even works.&lt;/em>&lt;/p>
&lt;p>We listened to the music for a minute, surrounded by people who naturally knew how to Saturday night, without training. It was kind of nice being near them, at least.&lt;/p>
&lt;p>Niko said, very quiet: “You think there’s something wrong with me?”&lt;/p>
&lt;p>I opened my eyes, looked at him. His were still closed. The flashing Christmas lights were lost in his black curls, more swallowed up than reflected by them.&lt;/p>
&lt;p>A corner of his mouth lifted. “Stupid question.”&lt;/p>
&lt;p>“You’ll make it,” I said, more because I wanted him to believe it than because I’d given it any real thought.&lt;/p>
&lt;p>I’d rarely seen his face at rest like this, without its usual mask of social engagement—he liked to play gracious host, loud-mouthed philosopher—and the strong curves of his prominent jaw, his sharp nose, seemed fragile in the shifting light. Sharp, but delicate. Able to be shattered.&lt;/p>
&lt;p>“Not fucking likely.” His brow furrowed, but then his face relaxed. He downed the rest of the shot, clinked his empty glass against mine, and leaned into me, just a little. “Nice to have someone around to humor me, though. Keep doing that, yeah?”&lt;/p>
&lt;p>“No problemo,” I said, leaning into him, too.&lt;/p>
&lt;p>We stayed like that for a few minutes.&lt;/p>
&lt;p>Then some friends of his tromped down the stairs and he leapt up, pulling a sparkling smile and manic laugh out from somewhere, pouring drinks and giving high fives, and dragged me with him into the noise, and one of his friends talked me into getting trounced at foosball, and everyone kept drinking. And the moment between us faded into ephemera and lost any possible significance.&lt;/p>
&lt;p>Even to me.&lt;/p></description></item></channel></rss>