<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tabletop Roleplaying on Aaron A. Reed</title><link>https://www.aaronareed.net/portfolio/tags/tabletop-roleplaying/</link><description>Recent content in Tabletop Roleplaying on Aaron A. Reed</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Wed, 01 Jan 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://www.aaronareed.net/portfolio/tags/tabletop-roleplaying/index.xml" rel="self" type="application/rss+xml"/><item><title>Downcrawl</title><link>https://www.aaronareed.net/portfolio/post/downcrawl/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>https://www.aaronareed.net/portfolio/post/downcrawl/</guid><description>&lt;img src="https://www.aaronareed.net/portfolio/post/downcrawl/downcrawl.jpg" alt="Featured image of post Downcrawl" />&lt;p>An indie tabletop roleplaying game that helps players collaborate on stories of weird underground empires. I wrote, designed, and laid out the game from start to finish. In fall 2024 I raised over $100,000 via crowdfunding and preorders for a second edition of &lt;em>Downcrawl&lt;/em>.&lt;/p>
&lt;p>&lt;em>Downcrawl&lt;/em> features a number of unique mechanics and systems for helping players be spontaneously creative together. The excerpt below focuses more on writing and worldbuilding; for an example of narrative mechanics design, check out &lt;a class="link" href="https://buttondown.com/changefultales/archive/dangers/" target="_blank" rel="noopener"
>this blog post&lt;/a>.&lt;/p></description></item><item><title>The Zone</title><link>https://www.aaronareed.net/portfolio/post/the-zone/</link><pubDate>Sun, 01 Jan 2023 00:00:00 +0000</pubDate><guid>https://www.aaronareed.net/portfolio/post/the-zone/</guid><description>&lt;img src="https://www.aaronareed.net/portfolio/post/the-zone/the-zone-tall.jpg" alt="Featured image of post The Zone" />&lt;p>I was commissioned to write an alternate sci-fi setting for this tabletop roleplaying game&amp;rsquo;s &amp;quot;Book Of Twists.&amp;quot; Challenges included re-mixing fixed game elements (the deck of idea cards that come with the game) to tell a different kind of story, and effectively communicating tone and expected play style in a minimal amount of space.&lt;/p></description></item><item><title>The Spirit of Camp Pinewood</title><link>https://www.aaronareed.net/portfolio/post/the-spirit-of-camp-pinewood/</link><pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate><guid>https://www.aaronareed.net/portfolio/post/the-spirit-of-camp-pinewood/</guid><description>&lt;img src="https://www.aaronareed.net/portfolio/post/the-spirit-of-camp-pinewood/mote.jpg" alt="Featured image of post The Spirit of Camp Pinewood" />&lt;p>I was commissioned to write this scenario for Mote, a chat-based multiplayer storytelling platform. Scenarios had to succinctly give players characters, motivations, and integrate with the platform&amp;rsquo;s affordances for forward momentum.&lt;/p></description></item></channel></rss>